Engagement, Learning and Creative Interpretation: The Videogame in the Museum Sector
My thesis will critically examine the prospective role of video games in the museum and heritage sector, focussing specifically on their potential as tools for interpretation. It will explore how video games and museum interpretation interact with ideas of narrative/storytelling, emotion/affect, and persuasive/procedural rhetoric in order to study how video game affordances might be able to resolve issues in modern museum interpretive techniques.
- Cultural and Museum Studies
- Heritage Management
- NTU Postgraduate Interdisciplinary Conference 02/12/19 - Poster Presentation
- EmDoc 2019 11/09/19 - Poster Presentation (poster awarded highly commended in the best poster category)
- 2nd Global Heritage Conference 04/07/19 - Poster Presentation
Public Engagement & Impact
- Prototype Tester for Nottingham Castle games (upcoming)
- DCRN Retreat 2019 (10-12/07/19) - Attendee and Speaker at the 'Show and Tell' session
- NTU History and Heritage Research Seminar (20/03/19) - Speaker
Other Conferences/Workshops Attended:
- NTU History Postgraduate Conference (13/11/19)
- Musems Association: Museum Tech 2019 (27/06/19)
- M4C Research Conference 2019 (23/05/19)
- NTU Doctoral Students' Research Festival (29/03/19)
- Engaging with Nottingham Castle Future: Virtual Platforms & Public Engagement with Nottingham Castle User Groups Workshop (13/02/19)
Other Research Interests
- Playful/informal learning
- Creative practice as research
- Video games
- Cognitive theory
- Digital cultures
Professional Training and Development
- M4C Student Advisory Forum representative for NTU 2019/2020.
- Lifting the Lid on the Creative and Cultural Industries 16/10/19.
- Teacher Training at NTU 27/11/19 - 17/12/19.
- Museum game prototype testing training with Nottingham Castle (upcoming).
Misplaced - MA Twine Game
My MA research project game, created with Newstead Abbey.
Try it here!
Twine Coding Examples