Engagement, Learning and Creative Interpretation: The Videogame in the Museum Sector
This research will critically examine the prospective role of video games in the museum and heritage sector, focusing specifically on their potential as tools for interpretation. In particular, the research will focus on exploring how interpretation is understood and variously undertaken within the museum and heritage sector, how video games are suited to act as tools for interpretation, and the ways in which video games can contribute to the museums sector’s development and design of digital tools for interpretation.
- Cultural and Museum Studies
- Heritage Management
- EmDoc 2019 11/09/19 - Poster Presentation (poster awarded highly commended in the best poster category)
- 2nd Global Heritage Conference 04/07/19 - Poster Presentation
Public Engagement & Impact
- Prototype Tester for Nottingham Castle games (upcoming)
- DCRN Retreat 2019 (10-12/07/19) - Attendee and Speaker at the 'Show and Tell' session
- NTU History and Heritage Research Seminar (20/03/19) - Speaker
Other Conferences/Workshops Attended:
- Musems Association: Museum Tech 2019 (27/06/19)
- M4C Research Conference 2019 (23/05/19)
- NTU Doctoral Students' Research Festival (29/03/19)
- Engaging with Nottingham Castle Future: Virtual Platforms & Public Engagement with Nottingham Castle User Groups Workshop (13/02/19)
- NTU History Postgraduate Conference (13/11/19)
Other Research Interests
- Playful/informal learning
- Creative practice as research
- Video games
- Cognitive theory
- Digital cultures
Professional Training and Development
- M4C Student Advisory Forum representative for NTU 2019/2020.
- Lifting the Lid on the Creative and Cultural Industries 16/10/19.
- Teacher Training at NTU beginning 27/11/19.
- Museum game prototype testing training with Nottingham Castle (upcoming).
Misplaced - MA Twine Game
My MA research project game, created with Newstead Abbey.
Try it here!
Twine Coding Examples